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So, it's a simple game but honestly I loved this. It was fun and cute but most of all, it was a perfect example of how to do level design. You introduced mechanics slowly, gave difficult puzzles but gave the player the tools to solve them. Really great job. 

Thanks a lot! I think this type of game heavily depends on level design to be fun, which is why I put more thought in it than I did with my previous games. I am very flattered by your response!